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Results of Lunar Phase Algorithmic Case Movement 11.13.08

Results of Lunar Phase Algorithmic Case Movement 11.13.08
From the Officer of Algorithms, Szu-Han Ho: 12/10/08 dayoftheshow = 112 name = CHASE MARKOVICH = 9 28115 419264938 17 46 8 1 9 people count for 12/08= 95 hi/lo = 32/24 dayoftheweek = 4 dept store beginning = 1851 (Lazarus) M = 95 / (((32+24)/2-64.4)/9) = -23.75" D = (1854-1851) / 6 = 0.5 deg

DEPARTMENT (STORE) : The Game

Each case is assigned a numerical barcode [for example:001-6-014]:
-The first 3 numbers signify a case within the total group of 121 cases
-The 4th number represents the length (in feet) of the case
-The last 3 numbers signify its life span, that is, the number of days this particular case is played. Once it reaches this expiration date, the case is played by others. Hence, each player(s) in selecting a case, subscribes to play for a given time period. Note: the oldest cases have no expiration date (and no keys), but must be played throughout the entire semester.

The playing board is the architectural plan of the North Gallery.

Each case will travel across the playing board according to a set of algorithms* incorporating the following variables, or Terms of Entaglement:
-a timeline of historic department store beginnings (a date starting from 1826 through 2008), corresponding to the year of an important department store founding
-the design of Louis Sullivan's architectural ornament interpreted as "functional ornament;" an overlay of lines derived from the ornamentation determines the path of case movement
-local weather, in terms of average daily temperature is subtracted from the optimum department store temperature (determined by study to be 64.4 ° F) to obtain a heating/cooling differential
-a daily count of visitors to the Department (Store), as determined by the people-counter system
-names of participating players, reduced to their numerological figure
-phases of the moon determine dates of case movement. The cases will move on the following dates, which correspond to times when the moon enters each sign:

Taurus 7:57 pm cst wed 9/17/08
Gemini 10:17 pm cst fri 9/19/08
Leo 4:14 am cst wed 9/24/08
Virgo 8:53 am cst fri 9/26/08
Scorpio 11:27 pm cst tues 9/30/08
Sagittarius 10:15 am cst fri 10/3/08
Aquarius 11:03 am cst wed 10/8/08
Pisces 8:31 pm cst fri 10/10/08
Taurus 4:31 am cst wed 10/15/08
Gemini 5:26 am cst fri 10/17/08
Leo 9:36 am cst tues 10/21/08
Virgo 2:41 pm cst thur 10/23/08
Scorpio 6:48 am cst tues 10/28/08
Sagittarius 5:41 pm cst Thur 10/30/08
Aquarius 6:01 pm cst tues 11/4/08
Pisces 4:42 pm cst fri 11/7/08
Taurus 2:05 pm cst Tues 11/11/08
Gemini 2:11 pm cst Thur 11/13/08
Virgo 7:12 pm cst wed 11/19/06
Sagittarius 11:14 pm cst wed 11/26/08
Aquarius 12:46 am cst tues 12/2/08
Pisces 12:24 pm cst thur 12/4/08
Taurus 12:53 am cst tues 12/9/08
Gemini 1:34 am cst Thur 12/11/08

When cases meet...touch...collide, the players are called in to negotiate their collision and to affect the next play. Here, the players may also put into effect a new algorithm.
A map of all movement will be tracked on the southeast wall and by a webcam.

*algorithm : |ˈalgəˌriðəm|
noun
a process or set of rules to be followed in calculations or other problem-solving operations

Note: details for the exact algorithmic formulas are written on northeast wall of the gallery




Invitation to Play

Department (Store)
A collaboration of
All Departments (programs, collections…) of
The School of the Art Institute of Chicago
with J. Morgan Puett

Please accept our invitation to be a part of this new project which is a playful game-entanglement with and in the site of the Sullivan Galleries on the 7th floor of 33 South State, SAIC’s Sullivan Building.

In Department (Store) we will engage with over 100 classic glass horizontal display cases, which we will fill with things (of all sorts), but what form that takes is exactly the question we put forth to you– the potential participants in this project.

At SAIC there are many aspects of departments, programs and individuals not on view; departments within departments, special collections, and things of material culture. Working with the each and any part of the institution, we could expose what is hidden and make them for a time transparent.

We ask:
What is important? What is the case you want to make? and How will you display it?

Further, we will ask a series of questions of the site—the new Sullivan Galleries and historic Louis Sullivan Building. By doing so, we will set up a game of rules and these rules will cause the cases to move in different directions. This will be an emergent process that will reflect a complex and rich dialogue within the institution and among persons at the school, and potentially the museum(s), alums, the city, and so on.

A listing–flowing–churning of processes, algorithms, people, and things will activate a constant motion: in essence, a stop-frame experience from day-to-day, finding new arrangements of things and people throughout the fall semester.

The interiors of the cases will be shifting, changing, filling—coaxing us toward a shared experience of exchange and collaboration between us and things
Come play!

To play: Please contact deptstore@saic.edu starting August 11th

[All movements and rearrangements are meticulously monitored by a store manager and a schematic on the main wall of the Department (Store) gallery will chart the course of this project.]

School of the Art Institute of Chicago
Sullivan Galleries
33 South State Street, 7th Floor
Chicago, IL 60603
Tel. 312.629.6635
Gallery hours: Tuesday – Saturday 11 am– 6 pm

15 comments:

Addicting Games said...
This comment has been removed by the author.
Addicting Games said...

Thanks for this invitation. It looks like a very exciting project. It would be fun if we can play Free Games there.

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